The Watchers of Night ([personal profile] thewatchers) wrote in [community profile] daybreakacademy2020-04-26 01:16 pm
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WALPURGISNACHT BALL


Walpurgisnacht Ball
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There are, of course, several large social events for the supernatural community; the exclusive Masque de Chasseur by the “Elites” of vampiric society held in hours suitable only for the dead, the Mondruf for the shifters that changes dates with the cycle of the moon, and the most relevant: the Walpurgisnacht Ball, on the 30th of April. Arising from the legends of witch’s sabbats, the Magus of European society hold a grand fete to make social calls and present the heirs to their lineage as well as making suitable matches. And of course, this was an occasion to flaunt one’s wealth and power, with a dizzyingly array of impossible fashion created by spellcraft and enough gemstones to make any thief’s mouth water.

For reasons lost to history, Daybreak Academy had been blackballed from the celebrations for a long time, and tonight it is the 300th anniversary of the disinvitation. And every year since then, representatives official and unofficial have made it a habit of ruffling the feathers of the Mages with tricks and pranks. While there has been a rule to ‘annoy, confuse - don’t infuriate’ for the pranks, as the idea always has been to make the Mages regret their snubbing not to anger them enough to lose their support completely. The upcoming date made it quite palatable to pull out all the stops to make it an absolutely memorable ball.

The host, Lord Carolmon zu Bechtel, is well aware of the tradition, and has stationed additional security, wanting to be the first to completely thwart the mischief of the Academy. This year, Lord zu Bechtel has set the party located in a vast crystal cavern system that lay hidden inside the Herz mountain range where it is completely inaccessible to mortals. The caverns are lit only by firelight to cast a dazzling array of colors and shimmer over the guests as they dance and walk across glass-clear surfaces of subterranean lakes to give the ball a truly otherworldly feeling.

One of the most popular “games” for the party-goers is Seances, thought unlike their mundane counterparts, the specters brought forth are real - but not in the name of closure for the living or rest for the departed, but for elaborate guessing games and prying into secrets that is not theirs to ask.

A. Planning + Entry
For a proper plan, everyone needs to know what everyone’s doing and where - it would be mortifying to get caught in someone else’s prank, after all! And for those who get tired of the preliminary preparations, there’s all sorts of interesting things to cause havoc with, in the crystalline caverns that lead to the main event - indoor weather, summoned spirits acting as servants, and all sorts of dazzling magical effects meant to entertain and amuse. All of these things can be edited and outright seized for your own purposes, with the right combination of magic.

Or, for those more subtle, you could always dress up and walk in like you were meant to be there...

B. Schmooze and Dash
Since you’re here, might as well take advantage of the lavish spread - but don’t get caught by the guards installed specifically to stop any troublemakers. But while you’re there, why not have a little food-related fun? As long as nobody gets hurt, there’s nothing stopping you from making food look and behave in some interesting, unexpected ways.

C. Illusory Ballroom
Mages spare no expense when it comes to showing off in front of their peers, and tonight is no exception. Due to expected interference, however, the grand crystalline cave reserved for dancing has been armed to the metaphorical teeth with all sorts of illusions and traps, meant to make it incredibly difficult for those who aren’t approved to enter from any angle. Such traps can be disarmed or turned to more nefarious purposes, however…

And for those wanting to mess with mages more directly, there’s no end of powerful figures with lavish displays of magical fashion and jewellery, including the host himself. There’s plenty of chaos for a clever prankster to get up to.

D. Call in the Spirits, Wherever they are!
There are seances scattered all over in little alcoves where the lights are only just enough to not trip over one’s feet. Crystal balls, bell, book, and candle are laid out on velvet-draped tables. Laughter and hushed whispers fill the air until someone hushes the group, to start calling down whatever spirit they could reach - famous names, even familiar ones can be heard passing the summoner’s lips. These mages are so focused on their mischief that they don't notice anyone coming in - if the intruder is quiet enough.

These seances have other effects that might prove irritating; those who are linked to the undead might feel pulling and whispers from one circle to the next. Those who are spiritually sensitive are more than capable of sensing such disruptions. And for the more notable among you, you could even find yourself abruptly summoned into a circle yourself, provided the mages are careless enough to cast their net wide - or particularly specific.

Though one little alcove is different, full of younger mages that are barely in their twenties, fidgeting and whispering, constantly searching around and the reason soon becomes clear - instead of a crystal ball, there was a magic circle laid out in semi-precious stones and inside was a hunched over creature that looked like a hairless rabbit with a wide, toad-like mouth and spindly human-like hands. It scampers from one part of the circle to the other, unable to cross the line, while the young mages seem to take sport in teasing the small daemon.

E. Wildcard
Have some other mischief in mind? Just for tonight, you’re free to prank as many mages as you can find.
code bases by tricklet
arcadianvampire: (Tyrant's Confidence)

[personal profile] arcadianvampire 2020-05-02 05:47 pm (UTC)(link)
[Pleased that his antics seem to be amusing his colleagues and peers, Valvatorez gives a subdued smile, at least trying to remain incognito. It was hard to keep it small, given V's little friends causing their own form of chaos. Tonight was definitely shaping up to be a good one.]

You'd think people would learn to watch their step, especially around other mages. We're all notorious pranksters.

[Another person tried to set foot on the floor, and a subtle wave of Val's hand triggered another ward. But this one, instead of launching the mage away, simply inverted the person's colors, displaying more like a negative than what they should.]

Case in point.