The Watchers of Night (
thewatchers) wrote in
daybreakacademy2020-08-03 03:47 pm
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[Open] The Mark of the Herald

Mark of the Herald Part I
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Despite certain disruptive events and ominous visions in the preceding month, August is seemingly still free of any problems.
That’s quick to change, however. Starting from the third of the month, strange, circular marks begin to appear on human students around the school - and, indeed, humans around the world. Those affected begin to feel incurably drowsy, something that no magical or mundane solution can seem to cure or relieve; eventually, they’ll fall asleep entirely, whether they want to or not, and enter a state of magical stasis. Not even nonhumans are immune, though whether they’re marked seems to be much more erratic.
Those who remain awake or are otherwise spared by the mark are free to do as they wish - the Academy won’t ask them to do more than keep themselves safe. But where each marked person falls in slumber, a portal will form; a strange tear in reality, offering glimpses of a surreal, nightmarish plane that differs vastly from individual to individual. One thing is certain; the cause of a victim’s seemingly endless sleep and these portals are linked somehow, and the only way to find out exactly how is to go through...and the only ones capable of doing so are those who are still awake.
This log can be used as a catch-all for event-related threads. The information for this event is here.
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The hallway is similarly dingy and haunting, and the door opens with a bit of force. Inside seems to be a run-down theatre, with broken, cobwebbed seats, a torn curtain, and some kind of platform up on the stage, plus more unlit chandeliers above the house. Looks like there are just a few flying eyeball monsters to take care of in here. So far, anyway.
You'll also hear a voice with no discernible source echo around the room.]
Fate, destiny... someone's choices that determine the path of your life. Those invisible chains exist everywhere.
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She catches sight of the monsters and goes to hide behind whatever corner or old fashioned suit of armor she can. She needs a plan, a spell. But she's thrown by the sound of a voice. Specifically, the words.
Someone's choices that determine the path of your life.
She knew that feeling. She knew wanting to dance all her life and being forbidden from it. An invisible chain right around her ankles. It was because her father was gone that she wore them. It was because of him that she was here.
Finding her resolve, she casts a spell for light, sending a little orb trailing down the hall to see if the creatures follow it. Perhaps she can lead them away.]
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"More like that," he says. "And remember; they will tell you at school that not everybody has to take part in missions, once you're old enough to do them. They may be right. Not everyone must, and not everyone will."
"But I have to, right, dad?" asks the little girl.
He nods solemnly. "It has always been our line's duty to stand where others will not, to ensure that they have that luxury to choose not to fight. If you fear it, take heart; at least you will not be alone."
The scene fades away, with a far more menacing voice chiming in from another memory: "...often fight alone... die alone." And with that, she'll find a supply of such throwing crosses in the chest, which will last either until she runs out or until she leaves the dream. ...And a piece of fried chicken? What's with that?
The footsteps coming toward the theatre sound a lot more dangerous than the eyeball monsters Coco chased out of there before, though. Maybe she can try and hide in the wings, or somehow get up onto the chandeliers above the house.]
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And in this place of terrors, where the threat of dying alone was suddenly very real, she wonders why she would choose to fight. What would her family think, if she were lost out here? Would the know? Would they ever know? Or would she be forgotten, the way her father was?
Her vision clears to weapons and a weirdness. She hears the footsteps and she acts without thought. All of it, even the food, is swept into a sidebag before she makes her way for a side hall. She hasn't the faintest idea how to get up to a chandelier so this will have to do.]
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No. If she's cornered then she will fight, but no sooner. No sooner...
Her eyes trail up to the bats and she finds herself smiling at them. Sweet things. She supposed they would be frightening to someone else but she never saw the point in fearing what didn't intend to harm.
She reaches that far door and opens it slow.]
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But where to? The top, rather, the left side of the room, currently a ceiling, that bears a large door but seems pretty hard to get to if you can't jump or climb well? Or across the maze of bookshelves to a relief of a heroic-looking young man in the wall that seems a little crooked from where he ought to be?]
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She fastens that bag tight around her, tucking it close. Then, she makes her first leap across the bookshelves. She has to stifle a joyous laugh feeling the air move past. She doesn't want the attention of the monsters.]
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Suddenly, it feels like the monsters have noticed. Better get to that exit fast.]
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Said room is a small room with a brown carpet and curtains that don't look too torn up, along with a piano, a couch, and a small table with some books. Looks like there aren't any enemies in here. A rest area before continuing on through the next door, maybe? She can investigate or just catch her breath before going ahead.]
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[She lands solidly on the floor. Whoever invented the phrase "grace of a dancer" clearly never knew a dancer like her.
She squints up and climbs to her feet. Nothing terrible in here. She's still got her bag of crosses.
She drifts to the piano and her fingers hover over the keys. She hears her Mamá's voice in her head. No music. It nearly prompts her to go on trying to play anyway, but in a place of threats and monsters, she decides it really is for the best.
She drifts to where the books sit.]
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Well. You were in the Dracula plot, it just shows the entire thing following Kokoro's perspective. What Coco will notice for obvious reasons is the blatant gap where Héctor is fading from memory, so sometimes people will react to someone who isn't there or thin air will start talking. And, you know, the whole "oh hey a clue to my long-thought-dead close relative who went missing ages ago, right there in an obvious trap" thing.
That's all there is to find here, but once Coco looks up from the book, she'll get a vial of preserved blood. Hope that's supposed to be useful somewhere in this place, because it sure is creepy.]
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But indeed, it is the last part that chills her. Someone was there and now they're simply gone, a blank space in a memory. And this hunter, this Kokoro if she follows the texts, once lost someone very dear, for a long time. Someone who came back...
She startles to see the vial of blood before her. It's not exactly a nice sight to be greeted with. But once past the initial shock, she wastes no time in grabbing it. Into the bag of crosses and chicken with ye. She wonders what, if any of it, will prove useful or a hindrance.
Onto the next door.]
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Though the cackling of the white-haired girl might distract. She appears out of nowhere and laughs, her features twisting until she turns into a large, monstrous white wolf-bat-thing and shoots fireballs in Coco's direction. Cue endboss music.
(It actually sort of feels like there is some playing. Whoever's mind this is must be some closet nerd.)]
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Even if it doesn't work on those, she's definitely not against trying it against the white-haired girl. The whole thing would be terrifying if not for the sudden music. For a moment, she's simply bewildered. Then, she finds herself laughing too. She takes up the steps of a dance and spins to dodge the fire that comes for her.]
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A voice echoes in the hall, Throw it, and it sounds like it's coming from the blocked-off room. Throw what? At what?]
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The creature spins back and falters in the air, disoriented. If Coco's looking to escape, the little stone at the blocked-off room in the centre has an inscription on it, and though it's faded, she might remember from the records in the resting room that sometimes, the castle had doors that would only open with blood from a certain family line.]
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Well. Guess she'll throw this too. She steps back and tosses.]
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Inside the formerly sealed-off room, Kokoro appears to be asleep, flopped over on a stone slab. She shivers and rubs her eyes.]
What...?
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She makes that last dash for the door and stops to see another girl there, asleep. For a moment she stiffens, wondering if this girl will turn into a monster too.]
Um... hi. Sorry to wake you.
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[She drags herself to a sitting position and rubs her eyes, then climbs off the slab.]
The portals. I must be asleep on the outside... You came to retrieve me, then? You have my thanks.
[Light is starting to come in from above, and the white bat outside has either disappeared or just stopped bothering them. Looks like we're at the end of the line.]
Are you new...?
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