The Watchers of Night ([personal profile] thewatchers) wrote in [community profile] daybreakacademy2020-08-03 03:47 pm

[Open] The Mark of the Herald


Mark of the Herald Part I
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Despite certain disruptive events and ominous visions in the preceding month, August is seemingly still free of any problems.

That’s quick to change, however. Starting from the third of the month, strange, circular marks begin to appear on human students around the school - and, indeed, humans around the world. Those affected begin to feel incurably drowsy, something that no magical or mundane solution can seem to cure or relieve; eventually, they’ll fall asleep entirely, whether they want to or not, and enter a state of magical stasis. Not even nonhumans are immune, though whether they’re marked seems to be much more erratic.

Those who remain awake or are otherwise spared by the mark are free to do as they wish - the Academy won’t ask them to do more than keep themselves safe. But where each marked person falls in slumber, a portal will form; a strange tear in reality, offering glimpses of a surreal, nightmarish plane that differs vastly from individual to individual. One thing is certain; the cause of a victim’s seemingly endless sleep and these portals are linked somehow, and the only way to find out exactly how is to go through...and the only ones capable of doing so are those who are still awake.

This log can be used as a catch-all for event-related threads. The information for this event is here.
stavros: Kokoro with her whip. ([a] introducing)

[personal profile] stavros 2020-08-20 09:42 pm (UTC)(link)
[Seems a little vague -- aren't dreams always? -- but bringing it up gives Hornet the sense that it's someone the dreamer hates.

Good job on the room-searching! There's a length of chain in a drawer if you need it to beat anything up, a book (runecraft, according to the cover, but the pages are illegible) out of which falls a map, and... carrots growing out of a crack in the floor. Sure.

The map's interesting, though; it does list paths to the right and left, which Hornet can see in front of her, and everything seems to make sense in the castle to a point, but there's a room in the centre circled in red which doesn't seem to have any doors. Rooms further in butt up against it, but no ways in are marked. That seems to be your destination, though.]