Ziggy (
sauerfacedcyborg) wrote in
daybreakacademy2019-06-11 07:05 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Spirit Tracks
Who: Ziggy, Nekane, Kisara, Minako, Serena, Bai Lin, Doreen, Keith, Ryuji, Ren Amamiya
What: Trying to calm a train, possibly via suplexing
When: June 10th
Warnings: Death-related stuff, possible stirring of traumatic memories
[Boarding the train is easy, perhaps surprisingly so, given how many of the mission group are fully alive. Once on board, however, they'll find that the cars don't even passingly resemble the outside structure of the train, arranged in a confusing mess of doors and cabins. The ghostly passengers drift about, passing easily through walls as they move through the train, mostly indifferent to the boarding team.
Mostly. Some of the spirits will try to approach the living, wearing the appearance of people they know to have died, and try to convince them to settle down and join them in the ride to the afterlife. Their arguments can be compelling, especially to those who have lost loved ones, but not supernaturally so. Conspicuously, they don't try to touch the targets of their arguments, and move away from attempts by the living to touch them. If someone should make contact, the illusion breaks, and the ghost is revealed to be nothing more than an unfamiliar interloper.
To anyone not immediately distracted by the dead (or the valuable cargo), something is obviously amiss as soon as they board. Sigils are painted on windows, or chalked onto the walls and floors of the cabins. They radiate obvious magic, and those with the knowledge to identify it will recognize it as a form of necromancy.]
What: Trying to calm a train, possibly via suplexing
When: June 10th
Warnings: Death-related stuff, possible stirring of traumatic memories
[Boarding the train is easy, perhaps surprisingly so, given how many of the mission group are fully alive. Once on board, however, they'll find that the cars don't even passingly resemble the outside structure of the train, arranged in a confusing mess of doors and cabins. The ghostly passengers drift about, passing easily through walls as they move through the train, mostly indifferent to the boarding team.
Mostly. Some of the spirits will try to approach the living, wearing the appearance of people they know to have died, and try to convince them to settle down and join them in the ride to the afterlife. Their arguments can be compelling, especially to those who have lost loved ones, but not supernaturally so. Conspicuously, they don't try to touch the targets of their arguments, and move away from attempts by the living to touch them. If someone should make contact, the illusion breaks, and the ghost is revealed to be nothing more than an unfamiliar interloper.
To anyone not immediately distracted by the dead (or the valuable cargo), something is obviously amiss as soon as they board. Sigils are painted on windows, or chalked onto the walls and floors of the cabins. They radiate obvious magic, and those with the knowledge to identify it will recognize it as a form of necromancy.]
no subject
Shit-!
[ Hot steam sucks, especially when it's hitting a pretty sensitive part of the body. Which is to say it got this guy almost right in the face. Thankfully, the mask protects a majority - so it's just the lower part and his neck that got unpleasantly burned.
Skull barely has time to recover before he's getting knocked onto his ass, too.
There's a frustrated sound as he narrows his eyes, scrambling to pull himself upright, making full use of upper body strength for this endeavor. ]
Screw this train, man!
no subject
We just need to stop it, so maybe there's an easy way to do so? I'm... not much use here as far as powers go since, um, this is way too small for me?
no subject
It's not the train's fault, it's these sigils.
[She takes the opportunity to scrub off a few while Tippy Toe wipes away a chalk one with her tail.]
It doesn't have any control over what it's doing.
no subject
Already on it.
[He's got a knife in hand, scratching off parts of the painted sigils.]
You don't have to wipe off the whole thing, just disrupt it a little and the magic dissipates.
no subject
Normally this would be where I ask the rest of you to stand back, but considering the numbers against us...
[She walks to the engine and goes for the symbols, completely ignoring a direct hit from a blast of steam.]
...All I ask is that the rest of you don't make them run away.
no subject
This train really needs to chill already! King Frost!
[ Bracing on with one hand, she uses the other to grasp her Evoker, bringing it to her temple and pulling the trigger. A jovial-looking spirit appears at her side, blowing out a cloud of cold air, which coalesces into an icy wall near one of the steam jets.
It's a temporary shield, but hopefully this will take some heat off of Team Sigil Sabotage for a bit. ]
no subject
... I'm sorry. [What. Oh well, it's too late now as there's now a nice hole in the top of the train that is totally made by the now hunched over huge honking dragon.
At... least she should be big enough to be able to shield steam when needed? She didn't think this through entirely, guys.]
no subject
Oh, hello there~
[A "god damn it Cat Dancer" rings out from over where Serena is.]
no subject
Come forth! Jack Frost!
[Jack Frost joins his larger bretheren in cooling one of the steam vents]
no subject
Alright nobody piss off the dragon.
[Or wait, maybe..... He rolls, dodging another jet of steam being blown in his direction, then slashes his knife through the middle of another sigil.]
Kisara! Can you hit the engine with lightning?
[THIS MAY OR MAY NOT BE A BAD IDEA.]
no subject
That's such a stupid idea that it might actually work out for them.
Anyone near the actual engine might want to back off given that it takes only about a minute to charge and try to blast that thing with what's essentially an electrical bomb.]