Héctor (
unpocoloco) wrote in
daybreakacademy2019-11-12 12:20 am
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What You Take With You part II: Reflections In The Fog
Who: All those on the What You Take With You mission and everyone else (who OOCly wishes to join in)
What: An important artifact is brought back only to immedaitely activate. Further details are here.
When: November 10th
Where: Daybreak Campus and around Soliel
Warning: Warn in headers as appropriate
On November 10th the recovery team sent into the Outlands makes their return with the obsidian mirror. Thus far it hasn't seemed any different than any other obsidian mirror, nothing spectacular about it beyond its age and where it came from. But Daybreak was only called to retrieve it, not anything more. The spell is worked to open the path between the Outlands and Daybreak, allowing them back. But as this happens, the mists rise up as they often do when the two worlds intersect. The team might even see it ghosting over the mirror before catching their own reflections in it. A light flashes over its surface and in that instant, the mirror activates.
Just one look in any reflective surface throughout Soliel-- a mirror, a window, a bit still water-- and people will be struck with sudden dizziness, a feeling of being knocked back, and then darkness. You'll find, on waking, a dark and desolate landscape full of smoke and fog. It'll be hard to tell where one is going. You won't be alone. People all over the academy have been brought into this vision. You may run into them, but even more likely, you'll run into the spots of color that cut through the fog.
And dwelling with this color? Why it's you. But better. Or maybe, much, much worse. It seems the mirror has something to show you. But is that something a promise? Or a threat...? Learn its lesson and you may escape both the shadowy realm and a terrible fate in your future. What image will you leave on the world?
What: An important artifact is brought back only to immedaitely activate. Further details are here.
When: November 10th
Where: Daybreak Campus and around Soliel
Warning: Warn in headers as appropriate
On November 10th the recovery team sent into the Outlands makes their return with the obsidian mirror. Thus far it hasn't seemed any different than any other obsidian mirror, nothing spectacular about it beyond its age and where it came from. But Daybreak was only called to retrieve it, not anything more. The spell is worked to open the path between the Outlands and Daybreak, allowing them back. But as this happens, the mists rise up as they often do when the two worlds intersect. The team might even see it ghosting over the mirror before catching their own reflections in it. A light flashes over its surface and in that instant, the mirror activates.
Just one look in any reflective surface throughout Soliel-- a mirror, a window, a bit still water-- and people will be struck with sudden dizziness, a feeling of being knocked back, and then darkness. You'll find, on waking, a dark and desolate landscape full of smoke and fog. It'll be hard to tell where one is going. You won't be alone. People all over the academy have been brought into this vision. You may run into them, but even more likely, you'll run into the spots of color that cut through the fog.
And dwelling with this color? Why it's you. But better. Or maybe, much, much worse. It seems the mirror has something to show you. But is that something a promise? Or a threat...? Learn its lesson and you may escape both the shadowy realm and a terrible fate in your future. What image will you leave on the world?
no subject
He deflates a bit, even so, at being greeted so dismissively.
"...I'm fine. But, um...did something happen? You're acting all...weird."
no subject
"Weird? Yes... I would seem weird wouldn't I?" He can't sense his Sire, is it safe? Or is he lurking somewhere, watching - waiting, to see if he took those sanguine lessons to heart. "Are you safe?" the question suddenly comes, unbidden.
no subject
He's not sure about what this means. He's not sure about anything, surrounded by a fog that leaves him with nothing familiar.
"I'm--..." What does safe mean? He suddenly feels like he can't say anything, like he's paralyzed.
"I'm...I'm safe." He thinks, anyway. He can't see anything bad. He's not anything bad. He hopes.
no subject
But... now, he cannot simply walk off - it is a gamble. His voice softens into a whisper, as if trying to keep someone from hearing them. "I do not mean or want to do harm," But what he wants never matters anymore - but no one else was around... His lips pursed for a moment "Is there somewhere I could take you to? This does not seem to be a place to wander around alone."