Héctor (
unpocoloco) wrote in
daybreakacademy2019-11-12 12:20 am
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What You Take With You part II: Reflections In The Fog
Who: All those on the What You Take With You mission and everyone else (who OOCly wishes to join in)
What: An important artifact is brought back only to immedaitely activate. Further details are here.
When: November 10th
Where: Daybreak Campus and around Soliel
Warning: Warn in headers as appropriate
On November 10th the recovery team sent into the Outlands makes their return with the obsidian mirror. Thus far it hasn't seemed any different than any other obsidian mirror, nothing spectacular about it beyond its age and where it came from. But Daybreak was only called to retrieve it, not anything more. The spell is worked to open the path between the Outlands and Daybreak, allowing them back. But as this happens, the mists rise up as they often do when the two worlds intersect. The team might even see it ghosting over the mirror before catching their own reflections in it. A light flashes over its surface and in that instant, the mirror activates.
Just one look in any reflective surface throughout Soliel-- a mirror, a window, a bit still water-- and people will be struck with sudden dizziness, a feeling of being knocked back, and then darkness. You'll find, on waking, a dark and desolate landscape full of smoke and fog. It'll be hard to tell where one is going. You won't be alone. People all over the academy have been brought into this vision. You may run into them, but even more likely, you'll run into the spots of color that cut through the fog.
And dwelling with this color? Why it's you. But better. Or maybe, much, much worse. It seems the mirror has something to show you. But is that something a promise? Or a threat...? Learn its lesson and you may escape both the shadowy realm and a terrible fate in your future. What image will you leave on the world?
What: An important artifact is brought back only to immedaitely activate. Further details are here.
When: November 10th
Where: Daybreak Campus and around Soliel
Warning: Warn in headers as appropriate
On November 10th the recovery team sent into the Outlands makes their return with the obsidian mirror. Thus far it hasn't seemed any different than any other obsidian mirror, nothing spectacular about it beyond its age and where it came from. But Daybreak was only called to retrieve it, not anything more. The spell is worked to open the path between the Outlands and Daybreak, allowing them back. But as this happens, the mists rise up as they often do when the two worlds intersect. The team might even see it ghosting over the mirror before catching their own reflections in it. A light flashes over its surface and in that instant, the mirror activates.
Just one look in any reflective surface throughout Soliel-- a mirror, a window, a bit still water-- and people will be struck with sudden dizziness, a feeling of being knocked back, and then darkness. You'll find, on waking, a dark and desolate landscape full of smoke and fog. It'll be hard to tell where one is going. You won't be alone. People all over the academy have been brought into this vision. You may run into them, but even more likely, you'll run into the spots of color that cut through the fog.
And dwelling with this color? Why it's you. But better. Or maybe, much, much worse. It seems the mirror has something to show you. But is that something a promise? Or a threat...? Learn its lesson and you may escape both the shadowy realm and a terrible fate in your future. What image will you leave on the world?
no subject
[Jail snickers lightly.] Man, if I only rate Purgatory after all the shit I've pulled, I'm almost gonna be disappointed.
[It wouldn't be her if she wasn't tempting fate, really.]
So far, but I'm pretty sure that ain't gonna last- if there's two of us in here, there's gonna be more around somewhere. This place feels way too big for just a couple people.
no subject
You do not strike me as a saintly sort... regardless of where it is, I believe you're right - that it's too large to be entirely vacant, even the deserts have people living in it.
no subject
[Oh, don't worry- she still remembers that joke about the tree and the priest.]
Doubt it's natural, either- feels more like a made place, not one that just happened, y'know? [Being a seer means struggling to put your perceptions into words sometimes, but she knows there's something there. It's nothing terribly concrete, just a nagging sense at the back of her mind, that there's more magic than matter to the space around them.]
[Of course, that could just be her common sense, pointing out that so far this place seems to consist entirely of mist and no visible flooring at all, which isn't exactly normal. So that's possible, too.]
no subject
[He turns his head, blue eyes studying her for a moment]
Some sort of magicked prison? It seems a little too solid - for the latter of a better word to be an illusion... but magic isn't exactly something We Knights do much trade in.
no subject
Hey, you know a guy by the name of Ky Kiske?
no subject
I'd believe I would know him quite better than most. You are speaking to him - Ky Alard de Kiske, current Grand Master of the French Chapter of the Poor Fellow-Soldiers of Christ and of the Temple of Solomon.
[A beat]
Most shorten it to the Templars for obvious reasons.
no subject
[Casual as she is, the answer's definitely got her... not worried, exactly, but recalibrating exactly what kind of fuckery they've currently landed themselves in.]
[Sure, he could just be lying, or happen to have the same name... but honestly, considering the circumstances, she doubts it. After all, the incident with Wist was ample proof that multiple aspects of the same person could be wandering around simultaneously.]
'Course, it does raise some questions- 'cause the last time I talked to that guy was half an hour ago, and he looked a lot younger than you do. So we're definitely into the weird shit.