Héctor (
unpocoloco) wrote in
daybreakacademy2019-11-12 12:20 am
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What You Take With You part II: Reflections In The Fog
Who: All those on the What You Take With You mission and everyone else (who OOCly wishes to join in)
What: An important artifact is brought back only to immedaitely activate. Further details are here.
When: November 10th
Where: Daybreak Campus and around Soliel
Warning: Warn in headers as appropriate
On November 10th the recovery team sent into the Outlands makes their return with the obsidian mirror. Thus far it hasn't seemed any different than any other obsidian mirror, nothing spectacular about it beyond its age and where it came from. But Daybreak was only called to retrieve it, not anything more. The spell is worked to open the path between the Outlands and Daybreak, allowing them back. But as this happens, the mists rise up as they often do when the two worlds intersect. The team might even see it ghosting over the mirror before catching their own reflections in it. A light flashes over its surface and in that instant, the mirror activates.
Just one look in any reflective surface throughout Soliel-- a mirror, a window, a bit still water-- and people will be struck with sudden dizziness, a feeling of being knocked back, and then darkness. You'll find, on waking, a dark and desolate landscape full of smoke and fog. It'll be hard to tell where one is going. You won't be alone. People all over the academy have been brought into this vision. You may run into them, but even more likely, you'll run into the spots of color that cut through the fog.
And dwelling with this color? Why it's you. But better. Or maybe, much, much worse. It seems the mirror has something to show you. But is that something a promise? Or a threat...? Learn its lesson and you may escape both the shadowy realm and a terrible fate in your future. What image will you leave on the world?
What: An important artifact is brought back only to immedaitely activate. Further details are here.
When: November 10th
Where: Daybreak Campus and around Soliel
Warning: Warn in headers as appropriate
On November 10th the recovery team sent into the Outlands makes their return with the obsidian mirror. Thus far it hasn't seemed any different than any other obsidian mirror, nothing spectacular about it beyond its age and where it came from. But Daybreak was only called to retrieve it, not anything more. The spell is worked to open the path between the Outlands and Daybreak, allowing them back. But as this happens, the mists rise up as they often do when the two worlds intersect. The team might even see it ghosting over the mirror before catching their own reflections in it. A light flashes over its surface and in that instant, the mirror activates.
Just one look in any reflective surface throughout Soliel-- a mirror, a window, a bit still water-- and people will be struck with sudden dizziness, a feeling of being knocked back, and then darkness. You'll find, on waking, a dark and desolate landscape full of smoke and fog. It'll be hard to tell where one is going. You won't be alone. People all over the academy have been brought into this vision. You may run into them, but even more likely, you'll run into the spots of color that cut through the fog.
And dwelling with this color? Why it's you. But better. Or maybe, much, much worse. It seems the mirror has something to show you. But is that something a promise? Or a threat...? Learn its lesson and you may escape both the shadowy realm and a terrible fate in your future. What image will you leave on the world?
no subject
He'll be a memory, one day. But he's not unused to that; the Ekkehardt who Grimm had met before this is a memory too, a ghost of someone who no longer exists, who stopped existing a decade and more past. ]
If you'd like to get to know me, I'm not against it. [ His smile is faint, and a little vulnerable. ] I'm not terribly interesting, but I won't deny you. I admit I'm curious about you, as well.
no subject
Grimm had written about his friends, his family, and Daybreak. He wrote and wrote, and never once talked about himself.]
I don't think I'm that interesting either. [But he smiles anyway.] Maybe together we could make one interesting person?
[It's a bad joke, an echo of Grimm's own terrible sense of humor. That endures despite the gap between the two of them.]
no subject
What else would you like to ask? About me, or about the man I knew before, related to you. [ He tilts his head a little, eyes curious. He wants to see what else Alderic feels important to ask. ]
no subject
[There's a lot here. Grimm himself explained a lot but Alderic had a feeling he left some things out too. A friend he may hear about that Grimm knew but couldn't explain. His (their?) choice to become a vampire.
Why he kept using the term nightmare when one would think dream would sound nicer.]
When did you meet him? He says it here but it's...weird.
['Flowery' is a better term but Alderic didn't exactly have the same flare that Grimm did, at least outside of his shows.]
no subject
I'd been formally recognised as a mage, then, by my family. I had the proper training, and I was ready to undertake missions. I believe it was on one of my first ones that we required the cooperation of a vampire for.
So, I met him then. [ ......He rubs the back of his neck after a moment, grimacing a bit in what's clearly a small amount of embarrassment. ] And I immediately, ah...thought he was quite handsome. And he noticed. So I suppose he considered that significant.
no subject
Y-yeah, that explains it. Not that it's a bad thing! He really liked you and you're pretty--ah.
[Just going to...smack himself with the letter to make himself shut up. Possessive of Grimm's grace, Alderic is not.]
Also you need to confess to someone. It's been five hundred years now.
[Which feels like an exaggerating. But maybe it's enough to put a timeline to when Grimm passes on.]
no subject
That's quite a compliment. [ Alderic and Grimm are not the same person, and Alderic, at least for this moment, appears younger. He doesn't think it will be the same when Grimm passes on, but still.
It's sweet, though, in its own way. ]
Confess...?
[ He shakes his head. He knows what this is about, but... ] He needs to stay out of things that don't concern him.
...It will happen when it happens. No need to rush.
no subject
[He's missing context of course, but Ekkehardt should remember Grimm's question in a dream. Was he happy?
And would there be more in the future? Because he knows what it's like to be alone for an eternity.]
But yeah! You shouldn't rush it. It probably wouldn't be nice if you rushed it and--
[Alderic shakes his head and laughs a little.]
Maybe I should ask just how he got so weird.
[Which feels like a question Ekkehardt won't be able to answer.]
no subject
Not that I want to. Some things, it doesn't matter where they came from, only that they exist.
[ "Did you find happiness?" It's not that long ago, from his perspective, that Grimm said that to him.
Such an unusual amount of care, for someone in his circumstances. ]
Well, he has his reasons for thinking that...I suppose. [ Not that he's going to go into it unless he's asked, but still. ]
no subject
Bright like a flame, Grimm had written. All of them.]
A nice kind of weirdo. I would have liked to meet him a little longer.
[Because Alderic belongs here. He's the past and the future and once Grimm agrees to the terms of leaving, he'll vanish. But that's okay. They'll meet again.]
You don't have to tell me if you don't want to. It's your choice.
[As always.]
no subject
I was alive, the first time I met him. Our second meeting was quite some time later, and I was no longer alive by then. [ It's a casual admission. ] He didn't know, at first, and he was rather concerned with my mental state when he found out.
[ He shrugs. ] So he has his reasons to be worried about my continued happiness, though I'd rather he'd have worried about himself a little more.
no subject
Yeah, I guess I can see why he'd be worried. [Finding out a friend died at some point would make him worried too.] Maybe I should tell him you're okay when we talk again.
[Because they're going to have to. Grimm gave Alderic time for reasons unknown, but with what he's learning about the guy he can guess why. Just to let him exist a little longer.]