Héctor (
unpocoloco) wrote in
daybreakacademy2019-11-12 12:20 am
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What You Take With You part II: Reflections In The Fog
Who: All those on the What You Take With You mission and everyone else (who OOCly wishes to join in)
What: An important artifact is brought back only to immedaitely activate. Further details are here.
When: November 10th
Where: Daybreak Campus and around Soliel
Warning: Warn in headers as appropriate
On November 10th the recovery team sent into the Outlands makes their return with the obsidian mirror. Thus far it hasn't seemed any different than any other obsidian mirror, nothing spectacular about it beyond its age and where it came from. But Daybreak was only called to retrieve it, not anything more. The spell is worked to open the path between the Outlands and Daybreak, allowing them back. But as this happens, the mists rise up as they often do when the two worlds intersect. The team might even see it ghosting over the mirror before catching their own reflections in it. A light flashes over its surface and in that instant, the mirror activates.
Just one look in any reflective surface throughout Soliel-- a mirror, a window, a bit still water-- and people will be struck with sudden dizziness, a feeling of being knocked back, and then darkness. You'll find, on waking, a dark and desolate landscape full of smoke and fog. It'll be hard to tell where one is going. You won't be alone. People all over the academy have been brought into this vision. You may run into them, but even more likely, you'll run into the spots of color that cut through the fog.
And dwelling with this color? Why it's you. But better. Or maybe, much, much worse. It seems the mirror has something to show you. But is that something a promise? Or a threat...? Learn its lesson and you may escape both the shadowy realm and a terrible fate in your future. What image will you leave on the world?
What: An important artifact is brought back only to immedaitely activate. Further details are here.
When: November 10th
Where: Daybreak Campus and around Soliel
Warning: Warn in headers as appropriate
On November 10th the recovery team sent into the Outlands makes their return with the obsidian mirror. Thus far it hasn't seemed any different than any other obsidian mirror, nothing spectacular about it beyond its age and where it came from. But Daybreak was only called to retrieve it, not anything more. The spell is worked to open the path between the Outlands and Daybreak, allowing them back. But as this happens, the mists rise up as they often do when the two worlds intersect. The team might even see it ghosting over the mirror before catching their own reflections in it. A light flashes over its surface and in that instant, the mirror activates.
Just one look in any reflective surface throughout Soliel-- a mirror, a window, a bit still water-- and people will be struck with sudden dizziness, a feeling of being knocked back, and then darkness. You'll find, on waking, a dark and desolate landscape full of smoke and fog. It'll be hard to tell where one is going. You won't be alone. People all over the academy have been brought into this vision. You may run into them, but even more likely, you'll run into the spots of color that cut through the fog.
And dwelling with this color? Why it's you. But better. Or maybe, much, much worse. It seems the mirror has something to show you. But is that something a promise? Or a threat...? Learn its lesson and you may escape both the shadowy realm and a terrible fate in your future. What image will you leave on the world?
no subject
No.
[It scoffs.]
We are not going anywhere with you.
no subject
For fuck's sake...
[Well, at least the stubborn assuredness is still there. That's something, even if it isn't helping him at all in this moment. But if Rover won't just come with him, he's gotta go and try to wrap his arms around the asshole's waist to lift him up. This is probably a bad idea even without a fucked up arm, and he knows that already going into it, but desperate times call for desperate measures.]
no subject
It tenses up, twisting out of Maverick's grasp. It gets a hand on his arm and in a moment it moves, twisting Maverick's arm behind his back.]
We are not above injuring those who harass us.
no subject
[It's both from surprise and from pain -- getting suddenly jerked about and twisted was bad enough, and he's leaning down in an effort to relieve the tension there, but to make everything worse, he's pretty sure he can feel the bleeding start up again. Great, just fucking great.]
Get the fuck off me! [He has the sense to not struggle too much and possibly incite more force, at least. A little late.] What the fuck is your problem?! We can't fucking be here right now, you stupid asshole!
no subject
[The words are said in a dull monotone, just like everything its said.
It does release Maverick, though, sure that if he tries anything again it can stop him.]
no subject
...But he likes Rover. He misses the way they were. He did this to them. He'd moved too fast, tried to be happy, and someone else had been punished for it.
Fuck. Fuck, fuck, fuck.]
Fine. I won't...touch you anymore. [He won't break them further. Make them even more "it" than the thing he can't bring himself to look at again.] Why the fuck... What are you doing here? Why won't you leave with me?
no subject
The fact he's not concerned says more about him than it does about it.]
Nothing would be gained from going with you.
no subject
We could fucking get out of here!
no subject
You do not know the way out of here.
no subject
Maybe, but I fucking know what the fuck fucking happened that got our asses in here, so shut the fuck up about me not knowing shit. I got better fucking odds than you!
no subject
[Spill the deets, Mav!!]
no subject
[HE'S NOT BITTER, YOU'RE BITTER.]
You wanna know, you have to cooperate. Them's the rules, bitch.