kano (
suddenlybees) wrote in
daybreakacademy2019-05-01 05:16 pm
Entry tags:
[player plot] Kagerou Daze
WHO: OTA, some prompts semi-open per sign-ups
WHERE: Side A: Outlands, Side B: Daybreak
WHEN: Forward dated to May 23
WHAT: See details here
WARNINGS: Death and dying, and everything that comes along with it
NOTES: In your toplevel, please note whether you're playing on side A or side B! The plot will ICly take place from May 23-24, and players can continue to sign up throughout the month, partnered with an NPC student. Characters who do not sign up are still free to get involved with Side B prompts, so your character does NOT have to die to play with this plot. For any further questions, please direct them here. I will be NPCing Saeru and posting with
kazokun
i. dawn, 5/23, open to all
[ The faintest of tremors runs through the ground. For a campus situated in the mountains, this may be scary, but hardly unexpected— if the tremor did not come with a surge of mist, black fog hissing like steam under pressure, filtering out from cracks in the pavement just outside of Theater Lenormand.
> Investigate the source, and potentially discover more about what happened, and what to do about it. There will be people who would need the help. ]
ii. throughout 5/23, closed to side A/B
[ It happens swiftly, quietly, without fanfare. Perhaps you're just minding your own business, waking up and seeking out breakfast, yawning and sidestepping before you crash into another student passing by, when there is suddenly a knife in your side, a twist and white hot pain. Perhaps you're hurrying to class, hear the shatter of glass, and make the mistake of stopping in place to look; you don't even know what fell on you, just that it was falling fast, it was heavy, and it was deadly. Perhaps you've caught wind of the rumors by now, suspicions circulating around a certain boy who is always in the wrong place at the wrong time. Avoid the boy, they say, he's bad luck. But maybe you mean to seek him out.
> Initial deaths can be played out or handwaved; let me know here if you want Saeru in a thread, otherwise feel free to NPC them yourself! ]
iii. 5/??, Kagerou Daze, closed to side A
[ You remember dying. At least, you think you died. It's hard to tell, because in the midst of a blink, the world dissolves around you and rebuilds itself into something... familiar. Maybe not familiar by sight, but the uncanny familiarity is still there, nudging at fears and worries long buried. What happened? Is there anybody here? How do you get out...
> Create your own world and make your escape! Once your character escapes from their world, they will find on their possession a small iridescent stone. ]
iv. 5/24, Daybreak Academy, closed to side B
[ What happened? You remember... dying? There was somebody else with you, you're sure of it, but they're nowhere to be seen. It could be hard to tell for some, but thick, clotted blood or a glance at your watch may be hints that 5-10 minutes have passed since you were last aware of things. Maybe you hit your head, because there's a faint hissing sound whispering at the back of your mind, like white noise, easily ignored.
There is no immediate or glaring indication that a Snake lies dormant in you, unless you're naturally attune to such things. The new power you've been granted may also come instinctively or not, a gift from the Snake housed within you.
> Have fun with your new powers! It was worth it, watching your friends get killed, right? ]
misc, not a real prompt.
[ For Side A characters who keep the stone on them after their escape, it grows steadily hotter the closer they are to their Side B partner. Once both partners meet and touch the stone at the same time, please let me know here!
For Side B characters, a toplevel regarding the final Saeru fight will be posted sometime on 5/15, to allow for investigation and IC discussion before confronting the daemon. ]
WHERE: Side A: Outlands, Side B: Daybreak
WHEN: Forward dated to May 23
WHAT: See details here
WARNINGS: Death and dying, and everything that comes along with it
NOTES: In your toplevel, please note whether you're playing on side A or side B! The plot will ICly take place from May 23-24, and players can continue to sign up throughout the month, partnered with an NPC student. Characters who do not sign up are still free to get involved with Side B prompts, so your character does NOT have to die to play with this plot. For any further questions, please direct them here. I will be NPCing Saeru and posting with
i. dawn, 5/23, open to all
[ The faintest of tremors runs through the ground. For a campus situated in the mountains, this may be scary, but hardly unexpected— if the tremor did not come with a surge of mist, black fog hissing like steam under pressure, filtering out from cracks in the pavement just outside of Theater Lenormand.
> Investigate the source, and potentially discover more about what happened, and what to do about it. There will be people who would need the help. ]
ii. throughout 5/23, closed to side A/B
[ It happens swiftly, quietly, without fanfare. Perhaps you're just minding your own business, waking up and seeking out breakfast, yawning and sidestepping before you crash into another student passing by, when there is suddenly a knife in your side, a twist and white hot pain. Perhaps you're hurrying to class, hear the shatter of glass, and make the mistake of stopping in place to look; you don't even know what fell on you, just that it was falling fast, it was heavy, and it was deadly. Perhaps you've caught wind of the rumors by now, suspicions circulating around a certain boy who is always in the wrong place at the wrong time. Avoid the boy, they say, he's bad luck. But maybe you mean to seek him out.
> Initial deaths can be played out or handwaved; let me know here if you want Saeru in a thread, otherwise feel free to NPC them yourself! ]
iii. 5/??, Kagerou Daze, closed to side A
[ You remember dying. At least, you think you died. It's hard to tell, because in the midst of a blink, the world dissolves around you and rebuilds itself into something... familiar. Maybe not familiar by sight, but the uncanny familiarity is still there, nudging at fears and worries long buried. What happened? Is there anybody here? How do you get out...
> Create your own world and make your escape! Once your character escapes from their world, they will find on their possession a small iridescent stone. ]
iv. 5/24, Daybreak Academy, closed to side B
[ What happened? You remember... dying? There was somebody else with you, you're sure of it, but they're nowhere to be seen. It could be hard to tell for some, but thick, clotted blood or a glance at your watch may be hints that 5-10 minutes have passed since you were last aware of things. Maybe you hit your head, because there's a faint hissing sound whispering at the back of your mind, like white noise, easily ignored.
There is no immediate or glaring indication that a Snake lies dormant in you, unless you're naturally attune to such things. The new power you've been granted may also come instinctively or not, a gift from the Snake housed within you.
> Have fun with your new powers! It was worth it, watching your friends get killed, right? ]
misc, not a real prompt.
[ For Side A characters who keep the stone on them after their escape, it grows steadily hotter the closer they are to their Side B partner. Once both partners meet and touch the stone at the same time, please let me know here!
For Side B characters, a toplevel regarding the final Saeru fight will be posted sometime on 5/15, to allow for investigation and IC discussion before confronting the daemon. ]

no subject
Right back where they started but a little more crushed, perhaps. He moves fast as he can, stumbling and gritting his teeth when his one leg joint goes loose again, but with another push of his power, he turns that one to bone up to his knee, letting him move again.
Pepita leads them outside, waiting only for any doors to be opened for her. The moment she's out into open space, her form changes, growing larger, her fur going bright. It's only then that he skids to a stop and turns to Peter to say, "I don't know how to fly on her."
Pepita, meanwhile, isn't waiting for him to figure out. She grabs at the back of his shirt, hefting him up without heeding his yelp. Her head goes down and he protests, seemingly knowing what's coming, then her head swings back. He swings up into the air, over her head, and lands gracelessly sprawled on her back.
no subject
"So let's just let her take us wherever," he says. "It's not like we knew where we were going anyway."
no subject
Pepita doesn't need instruction. Her great wings flap and lift them from the ground. A few more strong beats and they're up, soaring into the sky above the Academy. He gets one look over the side and then grips a little tighter.
"Take us to her, Pepita," He says, more pleading than commanding. "You hanging on, Peter?" Who is he kidding? Of course he is. He's the only finding this more than a little precarious.
no subject
Héctor on the other hand... Peter gently attaches a web to Pepita's back, offering the other end of it to Héc. "Here," he says. "Hold onto this." And if he needs to web up Héctor more firmly, he can do that too.
no subject
The moment that bit of webbing is offered he jumps for it. His fingers are stuck right in it. And only after a pause does he ask, "Is this going to come out of Pepita's fur at all?"
Not that he doesn't consider it a worthy sacrifice at the moment.
Pepita circles high above the school, scanning the ground with sharp eyes and seeking out a scent. But it's no small school and not a small town either.
no subject
Anyway, he looks at the ground as they fly, hoping to see any sign of Imelda. Or something. Or someone. Frowning a little as he stares down, not seeing anything yet...
no subject
He's not as comfortable as Peter is with peering over the sides even still. But it's for Imelda. He grits his teeth and bears it.
"Dios, I can't see anything," He mutters, trying not to sound too despairing. "Would be really nice if the dead thing came with some kind of night vision."