The Watchers of Night (
thewatchers) wrote in
daybreakacademy2019-08-26 10:02 pm
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GRIMM TIDINGS

GRIMM TIDINGS
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On the morning of the 27th, the campus is put on high alert. Students and staff alike wake to announcements calling willing volunteers to report to the Anvil of Hadur to be geared appropriately or to have their equipment checked, or else warned to stay within the dorms or other secured buildings on campus to avoid being caught in the fighting.
Those who are sensitive to such things can feel an unsettling presence begin to enroach; monsters that feel little except malice and an urge for destruction, hungering for life.
The Grimm are almost here.

A. DIRECT COMBAT
Students and staff eager to get into the fray are assigned the task of splintering the Grimm forces into more manageable chunks as they approach the Academy and swarm onto its grounds, assisted by Daybreak’s on-campus forces and other allies brought in for the fight. The goal, if any, is twofold - first, to divide and conquer, forcing large groups of Grimm apart into wards where they can be more easily whittled down and neutralized, and second, to keep them as far from the classrooms and dormitories as possible.
B. TOWER DEFENSE
To aid in the defense of the Academy, those who are less able to greet the enemy directly have been granted temporary and supervised access to some of Daybreak’s ranged defense systems. They’re a mix of more traditional magic and advanced technology; runic sniper rifles and enchanted grenade launchers sit side by side with staves and wands made for the purpose of long-range casting and activation of wards.
For the more daring, the gargoyles that commonly sit docile on the Academy’s rooftops are being summoned to service as mobile cannon platforms - magically-reinforced stone creatures able to leap or fly high above the battlefield to target groups of Grimm with arcane cannon blasts and to engage targets in the air. They vary in size - some can only bear a single rider safely, while others can support entire groups. All prioritize the safety of their riders above their own structural integrity.
C. TITAN-KILLING
Among the mass of shadowy forces, one in particular stands out. Towering above the rest of the small army, the Leviathan will initially stand and watch the battle going on, ignoring any attacks - but once it catches sight of its four targets, it refuses to be diverted from its course. Able to move faster and more fluidly across large distances than its bulk would suggest, the Leviathan’s major advantage is in brute strength and size, and its fearsome ability to breathe torrents of electric fire.
However, it’s little more than an exceptionally oversized beast, in the end, and unlike a normal animal, it harbors very little in the way of survival instincts. Though it won’t sit and take any attempts to kill it, it has a tendency to ignore anything that’s not its mission, and therein lies a weakness that can be exploited.
D AFTERMATH
The army of Grimm has been successfully repelled or recalled, likely looking quite a bit worse for wear than when they first arrived. Now is the time for wound care, clean up, and a well-earned rest after such hard work.
E WILDCARD
For anything else, on or off the battlefield, that doesn’t fit in with any of the above prompts.
no subject
[The gargoyle was maybe not intended for two passengers, but they both probably small enough to make it work anyway. Being the loner that he was though, Emizel stayed as close as he could to his own side. A little less concerned about safety precautions too when he could always start flying on his own again.]
After...something...[He said between breaths. He needed a moment of rest, but he could see more coming in the distance.]
[At least now that Emize was no longer having to move he could go all out with the wind spells - catching the Grimm up in them and spitting them back out. Though be can't do this forever.]
W-we should get out of here first!