The Watchers of Night (
thewatchers) wrote in
daybreakacademy2019-08-26 10:02 pm
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GRIMM TIDINGS

GRIMM TIDINGS
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On the morning of the 27th, the campus is put on high alert. Students and staff alike wake to announcements calling willing volunteers to report to the Anvil of Hadur to be geared appropriately or to have their equipment checked, or else warned to stay within the dorms or other secured buildings on campus to avoid being caught in the fighting.
Those who are sensitive to such things can feel an unsettling presence begin to enroach; monsters that feel little except malice and an urge for destruction, hungering for life.
The Grimm are almost here.

A. DIRECT COMBAT
Students and staff eager to get into the fray are assigned the task of splintering the Grimm forces into more manageable chunks as they approach the Academy and swarm onto its grounds, assisted by Daybreak’s on-campus forces and other allies brought in for the fight. The goal, if any, is twofold - first, to divide and conquer, forcing large groups of Grimm apart into wards where they can be more easily whittled down and neutralized, and second, to keep them as far from the classrooms and dormitories as possible.
B. TOWER DEFENSE
To aid in the defense of the Academy, those who are less able to greet the enemy directly have been granted temporary and supervised access to some of Daybreak’s ranged defense systems. They’re a mix of more traditional magic and advanced technology; runic sniper rifles and enchanted grenade launchers sit side by side with staves and wands made for the purpose of long-range casting and activation of wards.
For the more daring, the gargoyles that commonly sit docile on the Academy’s rooftops are being summoned to service as mobile cannon platforms - magically-reinforced stone creatures able to leap or fly high above the battlefield to target groups of Grimm with arcane cannon blasts and to engage targets in the air. They vary in size - some can only bear a single rider safely, while others can support entire groups. All prioritize the safety of their riders above their own structural integrity.
C. TITAN-KILLING
Among the mass of shadowy forces, one in particular stands out. Towering above the rest of the small army, the Leviathan will initially stand and watch the battle going on, ignoring any attacks - but once it catches sight of its four targets, it refuses to be diverted from its course. Able to move faster and more fluidly across large distances than its bulk would suggest, the Leviathan’s major advantage is in brute strength and size, and its fearsome ability to breathe torrents of electric fire.
However, it’s little more than an exceptionally oversized beast, in the end, and unlike a normal animal, it harbors very little in the way of survival instincts. Though it won’t sit and take any attempts to kill it, it has a tendency to ignore anything that’s not its mission, and therein lies a weakness that can be exploited.
D AFTERMATH
The army of Grimm has been successfully repelled or recalled, likely looking quite a bit worse for wear than when they first arrived. Now is the time for wound care, clean up, and a well-earned rest after such hard work.
E WILDCARD
For anything else, on or off the battlefield, that doesn’t fit in with any of the above prompts.
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[The regeneration OR the dismemberment, honestly.]
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[She feels...incredibly lucky. It's not often she feels lucky for being a vampire.]
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[He waves vaguely. If she weren't, you know, a vampire.]
If not from that, then the rest of those things would've caught you and torn you apart.
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Yeah. I know.
[Another pause.]
Were you worried about me, Therion?
[There's something teasing in her voice.]
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Didn't even know I had to worry about you. I'd have thought anyone at risk of getting their limbs ripped off would stay inside.
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[And she's being honest about that.
Her hand curls into a fist.]
But that big one...it wanted me. It wanted me dead.
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[Finally, he sits up more, really looking at her.]
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[And she really doesn't. She can't think of what she's done that would set this off.
Unless...]
I have an idea, but... I don't know.
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[js.]
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[Adelaide pls.]
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[Adelaide, he was kidding.]
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[She sighs.]
There was...a necromancer, in the Outlands. He wanted to kill them.
That didn't happen.
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[He doesn't look at her as he says it.]
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[But she doesn't sound like she believes that.]
I can't just let people get hurt when I can help, though. [There's a pause, as she laughs softly.] I'd do the same for you, probably.
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Don't. Why would you? You don't owe me anything.
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[That's...not very funny, but it is an attempt at a joke.]
You didn't have to stop for me, but you did. I don't know. It just seems like maybe it wouldn't be so bad.
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(If he goes too far, the don't-notice-me glamour he threw up without thinking about it won't cover Adelaide anymore.)
It's not long before he stops and breathes out.]
If you knew anything about me, you'd realize you're just proving my point.
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At his words, she presses her lips together. She thinks about Rex, deadly serious, telling her he used to kill people so he could survive to try to get her to realize he was no hero. That he was a monster. Does Therion have secrets like that?
If he does, it'll be the same. She can't fault what someone does to survive, what someone is, or what someone could be. She has no room to judge, despite appearances, so she lets out a soft little laugh.]
Maybe, or I'll realize that you're someone worth helping.
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Ugh. You don't quit, do you?
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[Get used to it, buddy!!]